I have been known to say that William Gibson is arguably the most important author of the past 30 years. That’s a mouthful of an assertion, especially since we’re talking about a genre writer, I know. But even if I’m wrong, I’m not off by much. The man who more or less invented Cyberpunk, then abandoned it as quickly as he defined it, did more than simply alter the direction of science fiction, he literally helped shape the computing and Internet landscape as we know it today. That’s pretty big doings for a guy who had never so much as played with a computer before he wrote his first novel.
This story we’ve heard before, but here’s the Reader’s Digest version for those late to the party. Gibson’s Neuromancer (the first novel to ever win the SF triple crown – the Hugo, the Nebula, and the Philip K. Dick awards) introduced us to cyberspace, a “consensual hallucination” in which humans used computers to navigate around the global online network. He imagined it as an immense, three-dimensional virtual space, and as his “Cyberspace Trilogy” (Neuromancer, Count Zero, Mona Lisa Overdrive) unfolded, we also encountered killer viruses, psychic online projections of humans whose flesh was being kept technically alive in protein baths out in meatspace, and even artificial life forms that had evolved from advanced artificial intelligences created by powerful corporate interests. Continue reading Changing science fiction, changing the world: Scholars & Rogues honors William Gibson
Unless you’ve been off-world for a few years, it’s not news that electronic media technologies are exerting a dramatic impact on our political sphere. However, being generally aware of the fact and having a more detailed understanding of the hows and whys, that’s another thing.
Our good friend Josh Catone and his colleagues over at Mashable have just released a fantastic series (http://mashable.com/2012/10/02/politics-transformed-special-report/) entitled Politics Transformed: The High Tech Battle for Your Vote, and to say it’s illuminating is to badly understate the case. Some of the specific issues addressed include: Continue reading How digital is transforming politics: a special report from Mashable that’s well worth a look
Lately I’m working not only on my actual camera ability, but also on better understanding the technology of processing images. Yesterday I spent a couple of hours in the DaVinci Machines Exhibit in Denver working on both composition and technical skills (shooting in lower light, for instance) and doing so with an eye toward how I’d be outputting the images later. Interesting results.
I bracketed everything I shot (three exposures: -3, 0 and +3) to enable composite High Dynamic Range processing. The sequence below comprises five different takes on the same raw image. First, the basic shot, fine tuned a bit in Photoshop.
Watch the two TED talks below. The question, which represents 100% of your final grade, follows.
First, Nick Hanauer in 2012.
The uncanny valley is a hypothesis in the field of robotic and 3D computer animation, which holds that when human replicas look and act almost, but not perfectly, like actual human beings, it causes a response of revulsion among human observers. The “valley” in question is a dip in a proposed graph of the positivity of human reaction as a function of a robot’s human likeness.
This, from the folks at game developer Quantic Dream, is simply remarkable.
Eleventh in a series